Robot City – Part 12

July 22, 2011 by Anthony Pugh  
Filed under Preiss Byron

The Supervisors continue to search for Creon, but Robot City is unstable. Derec needs to get to the Command Center as soon as possible to stave off a cataclysm. The mine music doesn’t usually play because a disc change right before entering cuts off the audio. That’s normally not a problem, but the transition was sloppily done here. Originally I thought this was caused by a data error and wasted lots of time trying to fix it. You learn something every day I guess. — Robot City is a 1995 adventure game by Byron Preiss Multimedia and Brooklyn Multimedia. Stranded on a distant and self-sufficient robot-run planet, an amnesiac identified as “Derec” must prove his innocence in murder mystery that invokes Asimov’s Three Laws of Robotics. With help from Alpha, a robotic sidekick capable of deductive reasoning, the players must assemble clues, gather evidence, and use Asimov’s laws to manipulate the city’s positronic inhabitants. Limited exploration windows provide brief chances to explore new parts of the planet through mine shafts and a massive subway system.

http://www.youtube.com/watch?v=Nk3hNTs7xpI&hl=en

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